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class CrateActor extends Actor; #exec OBJ LOAD FILE=TowerStatic.usx #exec OBJ LOAD FILE=Egypt_techmeshes_Epic.usx #exec OBJ LOAD FILE=HumanoidHardware.usx function PostBeginPlay() { local Actor OwnerBase; local vector HitNormal, HitLocation; SetBase(Owner); if ( Owner.Base != None ) OwnerBase = Owner.Base; else OwnerBase = Trace(HitLocation, HitNormal, Owner.Location - vect(0,0,300), Owner.Location, false); if ( TerrainInfo(OwnerBase) != None ) SetTerrainMesh(); else SetIndoorMesh(); } function SetTerrainMesh() { if ( Level.OutdoorCamouflageMesh == None ) { if ( (Level.Title ~= "Facing Worlds 3") || (Level.Title ~= "Temple Of Anubis") || (Level.Title ~= "Sun Temple") ) { Level.OutdoorCamouflageMesh = StaticMesh'Egypt_techmeshes_Epic.Deco.egypt_techpassagesec6'; Level.OutdoorMeshDrawScale = 0.8; } else { Level.OutdoorCamouflageMesh = StaticMesh'TowerStatic.TowerStoneC'; Level.OutDoorMeshDrawScale = 0.235; } } SetStaticMesh(Level.OutdoorCamouflageMesh); SetDrawScale(Level.OutDoorMeshDrawScale); } function SetIndoorMesh() { if ( Level.IndoorCamouflageMesh == None ) { if ( (Level.Title ~= "Facing Worlds 3") || (Level.Title ~= "Temple Of Anubis") || (Level.Title ~= "Sun Temple") ) { Level.IndoorCamouflageMesh = StaticMesh'Egypt_techmeshes_Epic.Deco.egypt_techpassagesec6'; Level.IndoorMeshDrawScale = 0.8; } else { Level.IndoorCamouflageMesh = StaticMesh'HumanoidHardware.jribbedcolumn01HA'; Level.IndoorMeshDrawScale = 0.45; } } SetStaticMesh(Level.IndoorCamouflageMesh); SetDrawScale(Level.IndoorMeshDrawScale); } defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'TowerStatic.Rock.TowerStoneC' bStasis=Wahr bAlwaysZeroBoneOffset=Wahr NetUpdateFrequency=10.000000 DrawScale=0.235000 bOwnerNoSee=Wahr bHardAttach=Wahr } |
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