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//============================================================================= // BroadcastHandler // // Message broadcasting is delegated to BroadCastHandler by the GameInfo. // The BroadCastHandler handles both text messages (typed by a player) and // localized messages (which are identified by a LocalMessage class and id). // GameInfos produce localized messages using their DeathMessageClass and // GameMessageClass classes. // // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class LMSBroadcastHandler extends BroadcastHandler; function PostBeginPlay() { Super.PostBeginPlay(); bPartitionSpectators = true; } static event bool AcceptPlayInfoProperty(string PropName) { if (PropName == "bPartitionSpectators") return false; return Super.AcceptPlayInfoProperty(PropName); } defaultproperties { } |
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