Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 00143 00144 00145 00146 00147 00148 00149 00150 00151 00152 00153 00154 00155 00156 00157 00158 00159 00160 00161 00162 00163 00164 00165 00166 00167 00168 00169 00170 00171 00172 00173 00174 00175 00176 00177 00178 00179 00180 00181 00182 00183 00184 00185 00186 00187 00188 00189 00190 00191 00192 00193 00194 00195 00196 00197 00198 00199 00200 00201 00202 00203 00204 00205 00206 00207 00208 00209 00210 00211 00212 00213 00214 00215 00216 00217 00218 00219 00220 00221 00222 00223 00224 00225 00226 00227 00228 00229 |
//============================================================================= /// Locale: Locale management class. /// Not yet implemented. /// This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class Locale extends Object transient; /* // // Information about this locale. // //!!System.GetLocale( language, variant, local ) ///@reference: !!look at java getISO3Language for std 3-char language abbreviations var const string ISO3Language; var const localized string DisplayLanguage; // // Locale language support. // /// Returns the currently active language's ISO 3 language code. native function string GetLanguage(); /// Returns the localized, human-readable display name of the ISO 3 language code Language. native function string GetDisplayLanguage( string Language ); /// Set the current ISO 3 language. Causes all class' and objects' localized variables to be reloaded. native function bool SetLanguage( string NewLanguage ); // // Locale string processing. // /// Convert to locale-specific uppercase. function string ToUpper( string S ); /// Convert to locale-specific lowercase. function string ToLower( string S ); /// Compare two strings using locale-specific sorting. function int Compare( string A, string B ); // // Locale number and currency handling. // /// Leading and trailing percentage symbols. var const localized string PrePercent, PostPercent; /// Leading and trailing currency symbols. var const localized string PreCurrencySymbol, PostCurrencySymbol; /// Percentage scale, i.e. 100 for 100%. var const localized int PercentScaler; /// Number of digits between "thousands" delimitor. var const localized int ThousandsCount, ThousandsCountCurrency; /// Positive and negative currency indicators. var const localized string PrePositiveCurrency, PostPositiveCurrency, PreNegativeCurrency, PostNegativeCurrency; // Thousands delimitor. var const localized string ThousandsDelimitor, ThousandsDelimitorCurrency; // Decimal point. var const localized string Decimal, DecimalCurrency; // Decimal count. var const localized int DecimalCount; /// Convert a float number to a string using the locale's formatting instructions. function string NumberToString( float Number ); /// Convert a float number to a currency string using the locale's formatting instructions. function string CurrencyToString( float Currency ); /// Convert a fraction from 0.0-1.0 to a percentage string. function string PercentToString( float Fraction ) { return PrePercent $ int(Fraction * PercentScaler) $ PostPercent; } // // Locale date and time support. // /// Human readable names of months. var const localized string Months[12]; /// Human readable names of days-of-week. var const localized string DaysOfWeek[7]; /// Human-readable AM/PM. var const localized string AMPM[2]; /// Whether to display AM/PM, otherwise uses 24-hour notation. var const localized ShowAMPM; /// List of TimeToMap fields which should be exposed for editing in this locale. var const localized array<string> EditableTimeFields; /// Format string for generating human-readable time in AM/PM and 24-hour formats; /// may be ignored by Locale subclasses who display times using a different calendar, /// for example Chinese. var const localized string TimeFormatAMPM, TimeFormat24Hour, BriefTimeFormatAMPM, BriefTimeFormat24Hour, CountdownTimeFormat; /// Format string for generating human-readable dates. var const localized string DateFormat; /// Return a map containing time parameters suitable for formatting. function map<string,string> DateTimeToMap( long T ) { local map<string,string> M; M.Set("Year", Time.GetYear(T)); M.Set("Month", Time.GetMonth(T)); M.Set("MonthName", Months(Time.GetMonth(T))); M.Set("Day", Time.GetDay(T)); M.Set("DayName", DaysOfWeek(Time.GetDay(T))); M.Set("Hour24", Time.GetHour(T)); M.Set("Hour12", Time.GetHour(T)%12); M.Set("AMPM", AMPM(Time.GetHour(T)/12); M.Set("Minute", Time.GetMinute(T)); M.Set("Second", Time.GetSecond(T)); M.Set("MSec", Time.GetMSec(T)); M.Set("USec", Time.GetUSec(T)); M.Set("NSec", Time.GetNSec(T)); return M; } /// Convert a map of TimeToMap key-values to a time; returns true if successful. function bool MapToDateTime( map<string,string> Map, out long T ) { //!! } /// Converts the time to a human-readable string, depending on the current locale. function string TimeToString( long T, bool Brief, bool Countdown ) { local string S; if( Brief ) { if( ShowAMPM ) S = BriefTimeFormatAMPM; else S = BriefTimeFormat24Hour, } else if( !Countdown ) { if( ShowAMPM ) S = TimeFormatAMPM; else S = TimeFormat24Hour, } else { S = CountdownTimeFormat; } return string.Format( S, DateTimeToMap(T) ); } // Convert the date to a human-readable string, depending on the current locale. function string DateToString( long T ) { return string.Format( DateFormat, DateTimeToMap(T) ); } _defaultproperties { Months(0)=January Months(1)=February Months(2)=March Months(3)=April Months(4)=May Months(5)=June Months(6)=July Months(7)=August Months(8)=September Months(9)=October Months(10)=November Months(11)=December DaysOfWeek(0)=Sunday DaysOfWeek(1)=Monday DaysOfWeek(2)=Tuesday DaysOfWeek(3)=Wednesday DaysOfWeek(4)=Thursday DaysOfWeek(5)=Friday DaysOfWeek(6)=Saturday AMPM(0)=AM AMPM(1)=PM TimeFormatAMPM=%Hour12:02%.%Minute:02%.%Seconds:02% %AMPM% TimeFormat24Hour=%Hour24:02%.%Minute:02%.%Seconds:02% BriefTimeFormatAMPM=%Hour12:02%.%Minute:02% %AMPM% BriefTimeFormat24Hour=%Hour24:02%.%Minute:02% CountdownTimeFormat=%Hour24:02%.%Minute:02%.%Seconds:02% DateFormat=%DayName% %MonthName% %Day%, %Year% EditableTimeFields(0)=Year EditableTimeFields(1)=Month EditableTimeFields(2)=Day EditableTimeFields(3)=Hour12 EditableTimeFields(4)=AMPM EditableTimeFields(5)=Minute EditableTimeFields(6)=Second PreCurrencySymbol=$ PostCurrencySymbol= PrePercent= PostPercent=% PercentScaler=100 ThousandsCount=1000 ThousandsCountCurrency=1000 ThousandsDelimitor="," ThousandsDelimitorCurrency="," Decimal="." DecimalCurrency="." PrePositiveCurrency= PostPositiveCurrency= PreNegativeCurrency=- PostNegativeCurrency= DecimalCount=2 } */ defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |