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Engine.AIScript


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//=============================================================================
// AIScript - used by Level Designers to specify special AI scripts for pawns 
// placed in a level, and to change which type of AI controller to use for a pawn.
// AIScripts can be shared by one or many pawns. 
// Game specific subclasses of AIScript will have editable properties defining game specific behavior and AI
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class AIScript extends Keypoint 
    native
    placeable;

#exec Texture Import File=Textures\AIScript.pcx Name=S_AIScript Mips=Off MASKED=1

var()   class<AIController> ControllerClass;
var     bool        bNavigate;              // if true, put an associated path in the navigation network
var     bool        bLoggingEnabled;    
var     AIMarker    myMarker;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/* SpawnController()
Spawn and initialize an AI Controller (called by a non-player controlled Pawn at level startup)
*/
function SpawnControllerFor(Pawn P)
{
    local AIController C;

    if ( ControllerClass == None )
    {
        if ( P.ControllerClass == None )
            return;
        C = Spawn(P.ControllerClass,,,P.Location, P.Rotation);
    }
    else
        C = Spawn(ControllerClass,,,P.Location, P.Rotation);
    C.MyScript = self;
    C.Possess(P);
}

function Actor GetMoveTarget()
{
    if ( MyMarker != None )
        return MyMarker;
    return self;
}

function TakeOver(Pawn P);

defaultproperties
{
     Texture=Texture'Engine.S_AIScript'
     DrawScale=0.500000
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:44.218 - Created with UnCodeX