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Engine.DecorationList


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//=============================================================================
// DecorationList:  Defines a list of decorations which can be attached to volumes
//=============================================================================

class DecorationList extends KeyPoint
    placeable
    native;

#exec Texture Import File=Textures\DecorationList.pcx Name=S_DecorationList Mips=Off MASKED=1

struct DecorationType
{
    var() StaticMesh    StaticMesh;
    var() range         Count;
    var() range         DrawScale;
    var() int           bAlign;
    var() int           bRandomPitch;
    var() int           bRandomYaw;
    var() int           bRandomRoll;
};

var(List) array<DecorationType> Decorations;

defaultproperties
{
     Texture=Texture'Engine.S_DecorationList'
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:46.281 - Created with UnCodeX