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//============================================================================= // DecorationList: Defines a list of decorations which can be attached to volumes //============================================================================= class DecorationList extends KeyPoint placeable native; #exec Texture Import File=Textures\DecorationList.pcx Name=S_DecorationList Mips=Off MASKED=1 struct DecorationType { var() StaticMesh StaticMesh; var() range Count; var() range DrawScale; var() int bAlign; var() int bRandomPitch; var() int bRandomYaw; var() int bRandomRoll; }; var(List) array<DecorationType> Decorations; defaultproperties { Texture=Texture'Engine.S_DecorationList' } |
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