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class Fell extends DamageType abstract; defaultproperties { DeathString="%k pushed %o over the edge." FemaleSuicide="%o left a small crater" MaleSuicide="%o left a small crater" bLocationalHit=Falsch bCausedByWorld=Wahr GibModifier=2.000000 GibPerterbation=0.500000 } |
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