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//============================================================================= // FlyingPathNode // Useful for flying or swimming //============================================================================= #exec Texture Import File=Textures\FlyingApple.tga Name=S_FlyingPath Mips=Off MASKED=1 class FlyingPathNode extends PathNode native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { bNoAutoConnect=Wahr bFlyingPreferred=Wahr bVehicleDestination=Wahr Texture=Texture'Engine.S_FlyingPath' DrawScale=0.400000 } |
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