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Engine.FlyingPathNode


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//=============================================================================
// FlyingPathNode
// Useful for flying or swimming
//=============================================================================

#exec Texture Import File=Textures\FlyingApple.tga Name=S_FlyingPath Mips=Off MASKED=1

class FlyingPathNode extends PathNode
    native;

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defaultproperties
{
     bNoAutoConnect=Wahr
     bFlyingPreferred=Wahr
     bVehicleDestination=Wahr
     Texture=Texture'Engine.S_FlyingPath'
     DrawScale=0.400000
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:47.203 - Created with UnCodeX