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Engine.KarmaParamsSkel


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//=============================================================================
// The Karma physics parameter specific to skeletons.
// NB: All parameters are in KARMA scale!
//=============================================================================

class KarmaParamsSkel extends KarmaParams
    editinlinenew
    native;

var() string KSkeleton;             // Karma Asset to use for this skeleton.

var() bool   bKDoConvulsions;
var() bool   bRubbery; 
var() range  KConvulseSpacing;      // Time between convulsions.

// When the skeletal physics starts up, we check this line against the skeleton,
// and apply an impulse with magnitude KShotStrength if we hit a bone.
// This has to be deferred  because ragdoll-startup is.
var transient vector KShotStart;
var transient vector KShotEnd;
var transient float  KShotStrength;
var transient bool   bKImportantRagdoll; // This indicates this ragdoll will not be recycled during KMakeRagdollAvailable

defaultproperties
{
     KConvulseSpacing=(Min=0.500000,Max=1.500000)
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.062 - Created with UnCodeX