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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
    abstract
    placeable
    native;

// Sprite.
#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1

defaultproperties
{
     bStatic=Wahr
     bHidden=Wahr
     RemoteRole=ROLE_None
     Texture=Texture'Engine.S_Keypoint'
     SoundVolume=0
     CollisionRadius=10.000000
     CollisionHeight=10.000000
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.125 - Created with UnCodeX