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Engine.Ladder


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/*=============================================================================
// Ladders are associated with the LadderVolume that encompasses them, and provide AI navigation 
// support for ladder volumes.  Direction should be the direction that climbing pawns
// should face
============================================================================= */

class Ladder extends SmallNavigationPoint
    placeable
    native;

#exec Texture Import File=Textures\Ladder.pcx Name=S_Ladder Mips=Off MASKED=1

var LadderVolume MyLadder;
var Ladder LadderList;

/* 
Check if ladder is already occupied
*/
event bool SuggestMovePreparation(Pawn Other)
{
    if ( MyLadder == None )
        return false;

    if ( !MyLadder.InUse(Other) )
    {
        MyLadder.PendingClimber = Other;
        return false;
    }

    Other.Controller.bPreparingMove = true;
    Other.Acceleration = vect(0,0,0);
    return true;
}

defaultproperties
{
     bSpecialMove=Wahr
     bNotBased=Wahr
     Texture=Texture'Engine.S_Ladder'
     bDirectional=Wahr
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.265 - Created with UnCodeX