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Engine.Light


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//=============================================================================
// The light class.
//=============================================================================
class Light extends Actor
    placeable
    native;

#exec Texture Import File=Textures\S_Light.pcx  Name=S_Light Mips=Off MASKED=1

var (Corona)    float   MinCoronaSize;
var (Corona)    float   MaxCoronaSize;
var (Corona)    float   CoronaRotation;
var (Corona)    float   CoronaRotationOffset;
var (Corona)    bool    UseOwnFinalBlend;

defaultproperties
{
     MaxCoronaSize=1000.000000
     LightType=LT_Steady
     LightSaturation=255
     LightBrightness=64.000000
     LightRadius=64.000000
     LightPeriod=32
     LightCone=128
     bStatic=Wahr
     bHidden=Wahr
     bNoDelete=Wahr
     Texture=Texture'Engine.S_Light'
     bMovable=Falsch
     CollisionRadius=24.000000
     CollisionHeight=24.000000
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.359 - Created with UnCodeX