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//============================================================================= // The light class. //============================================================================= class Light extends Actor placeable native; #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off MASKED=1 var (Corona) float MinCoronaSize; var (Corona) float MaxCoronaSize; var (Corona) float CoronaRotation; var (Corona) float CoronaRotationOffset; var (Corona) bool UseOwnFinalBlend; defaultproperties { MaxCoronaSize=1000.000000 LightType=LT_Steady LightSaturation=255 LightBrightness=64.000000 LightRadius=64.000000 LightPeriod=32 LightCone=128 bStatic=Wahr bHidden=Wahr bNoDelete=Wahr Texture=Texture'Engine.S_Light' bMovable=Falsch CollisionRadius=24.000000 CollisionHeight=24.000000 } |
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