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//============================================================================= // LookTarget // // A convenience actor that you can point a matinee camera at. // // Isn't bStatic so you can attach these to movers and such. // //============================================================================= class LookTarget extends KeyPoint native; // Sprite. #exec Texture Import File=Textures\LookTarget.pcx Name=S_LookTarget Mips=Off MASKED=1 defaultproperties { bStatic=Falsch bNoDelete=Wahr bStasis=Wahr Texture=Texture'Engine.S_LookTarget' } |
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