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Engine.LookTarget


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//=============================================================================
// LookTarget
//
// A convenience actor that you can point a matinee camera at.
//
// Isn't bStatic so you can attach these to movers and such.
//
//=============================================================================
class LookTarget extends KeyPoint
    native;

// Sprite.
#exec Texture Import File=Textures\LookTarget.pcx Name=S_LookTarget Mips=Off MASKED=1

defaultproperties
{
     bStatic=Falsch
     bNoDelete=Wahr
     bStasis=Wahr
     Texture=Texture'Engine.S_LookTarget'
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.625 - Created with UnCodeX