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Engine.MatAction


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//=============================================================================
// MatAction: Base class for Matinee actions.
//=============================================================================

class MatAction extends MatObject
    abstract
    native;

var()       interpolationpoint  IntPoint;   // The interpolation point that we want to move to/wait at.
var()       string              Comment;    // User can enter a comment here that will appear on the GUI viewport

var(Time)   float   Duration;       // How many seconds this action should take

var(Sub)    export  editinline  array<MatSubAction> SubActions;     // Sub actions are actions to perform while the main action is happening

var(Path) bool      bSmoothCorner;          // true by default - when one control point is adjusted, other is moved to keep tangents the same
var(Path) vector    StartControlPoint;      // Offset from the current interpolation point
var(Path) vector    EndControlPoint;        // Offset from the interpolation point we're moving to (InPointName)
var(Path) bool      bConstantPathVelocity;
var(Path) float     PathVelocity;

var     float       PathLength;

var     transient array<vector> SampleLocations;
var     transient float PctStarting;
var     transient float PctEnding;
var     transient float PctDuration;

defaultproperties
{
     bSmoothCorner=Wahr
     StartControlPoint=(X=800.000000,Y=800.000000)
     EndControlPoint=(X=-800.000000,Y=-800.000000)
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.859 - Created with UnCodeX