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//============================================================================= // MatObject // // A base class for all Matinee classes. Just a convenient place to store // common elements like enums. //============================================================================= class MatObject extends Object abstract native; struct Orientation { var() ECamOrientation CamOrientation; var() actor LookAt; var() actor DollyWith; var() float EaseIntime; var() int bReversePitch; var() int bReverseYaw; var() int bReverseRoll; var pointer MA; var float PctInStart, PctInEnd, PctInDuration; var rotator StartingRotation; }; defaultproperties { } |
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