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Engine.MatObject


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//=============================================================================
// MatObject
//
// A base class for all Matinee classes.  Just a convenient place to store
// common elements like enums.
//=============================================================================

class MatObject extends Object
    abstract
    native;

struct Orientation
{
    var() ECamOrientation   CamOrientation;
    var() actor LookAt;
    var() actor DollyWith;
    var() float EaseIntime;
    var() int bReversePitch;
    var() int bReverseYaw;
    var() int bReverseRoll;

    var pointer MA;
    var float PctInStart, PctInEnd, PctInDuration;
    var rotator StartingRotation;
};

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:49.984 - Created with UnCodeX