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Engine.MusicTrigger


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class MusicTrigger extends Triggers;

var()               string      Song;
var()               float       FadeInTime;
var()               float       FadeOutTime;
var()               bool        FadeOutAllSongs;

var     transient   bool        Triggered;
var     transient   int         SongHandle;

function Trigger( Actor Other, Pawn EventInstigator )
{
    if( !Triggered )
    {
        Triggered   = true;

        if( FadeOutAllSongs )
            StopAllMusic( FadeOutTime );
            
        SongHandle  = PlayMusic( Song, FadeInTime );
    }
    else
    {
        Triggered   = false;
        
        if( SongHandle != 0 )
        {
            StopMusic( SongHandle, FadeOutTime );
        }
        else
        {
            Log("WARNING: invalid song handle");
        }
    }
}

defaultproperties
{
     bCollideActors=Falsch
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:50.265 - Created with UnCodeX