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Engine.Note


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//=============================================================================
// A sticky note.  Level designers can place these in the level and then
// view them as a batch in the error/warnings window.
//=============================================================================
class Note extends Actor
    placeable
    native;

#exec Texture Import File=Textures\Note.pcx  Name=S_Note Mips=Off MASKED=1

var() string Text;

defaultproperties
{
     bStatic=Wahr
     bHidden=Wahr
     bNoDelete=Wahr
     Texture=Texture'Engine.S_Note'
     bMovable=Falsch
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:50.625 - Created with UnCodeX