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Engine.OpacityModifier


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//
// OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
//
class OpacityModifier extends Modifier
    noteditinlinenew
    native;

var Material Opacity;
var bool bOverrideTexModifier;

defaultproperties
{
     MaterialType=33
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:51.984 - Created with UnCodeX