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Engine.ParticleMaterial


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class ParticleMaterial extends RenderedMaterial
    native
    noteditinlinenew;

struct ParticleProjectorInfo
{
    var bitmapmaterial      BitmapMaterial;
    var matrix              Matrix;
    var int                 Projected;
    var int                 BlendMode;
};

var const int               ParticleBlending;
var const int               BlendBetweenSubdivisions;
var const int               RenderTwoSided;
var const int               UseTFactor;
var const bitmapmaterial    BitmapMaterial;
var const int               AlphaTest;
var const int               AlphaRef;
var const int               ZTest;
var const int               ZWrite;
var const int               Wireframe;      

var transient bool                          AcceptsProjectors;
var transient const int                     NumProjectors;
var transient const ParticleProjectorInfo   Projectors[8];

defaultproperties
{
     MaterialType=512
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:52.062 - Created with UnCodeX