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//============================================================================= // RoadPathNode // Useful for vehicles, particularly on terrain //============================================================================= #exec Texture Import File=Textures\Road.tga Name=S_RoadPath Mips=Off MASKED=1 class RoadPathNode extends PathNode native; var() float MaxRoadDist; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxRoadDist=10000.000000 bVehicleDestination=Wahr Texture=Texture'Engine.S_RoadPath' DrawScale=0.400000 } |
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