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class ShadowBitmapMaterial extends BitmapMaterial native; #exec Texture Import file=Textures\blobshadow.tga Name=BlobTexture Mips=On UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3 var const transient pointer TextureInterfaces[2]; var Actor ShadowActor; var vector LightDirection; var float LightDistance, LightFOV; var bool Dirty, Invalid, bBlobShadow; var float CullDistance; var byte ShadowDarkness; var BitmapMaterial BlobShadow; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // // Default properties // defaultproperties { Dirty=Wahr ShadowDarkness=255 BlobShadow=Texture'Engine.BlobTexture' Format=TEXF_RGBA8 UClampMode=TC_Clamp VClampMode=TC_Clamp UBits=7 VBits=7 USize=128 VSize=128 UClamp=128 VClamp=128 } |
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