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Engine.ShadowBitmapMaterial


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class ShadowBitmapMaterial extends BitmapMaterial
    native;

#exec Texture Import file=Textures\blobshadow.tga Name=BlobTexture Mips=On UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP DXT=3

var const transient pointer TextureInterfaces[2];

var Actor   ShadowActor;
var vector  LightDirection;
var float   LightDistance,
            LightFOV;
var bool    Dirty,
            Invalid,
            bBlobShadow;
var float   CullDistance;
var byte    ShadowDarkness;

var BitmapMaterial  BlobShadow;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

//
//	Default properties
//

defaultproperties
{
     Dirty=Wahr
     ShadowDarkness=255
     BlobShadow=Texture'Engine.BlobTexture'
     Format=TEXF_RGBA8
     UClampMode=TC_Clamp
     VClampMode=TC_Clamp
     UBits=7
     VBits=7
     USize=128
     VSize=128
     UClamp=128
     VClamp=128
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:53.109 - Created with UnCodeX