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//============================================================================== // Contains information about a single voice chat room on the server // // If public channel - owner will be GameInfo.VoiceReplicationInfo // If private channel - owner is client's PlayerReplicationInfo // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class VoiceChatRoom extends Info config(User) abstract notplaceable native; enum EJoinChatResult { JCR_Invalid, // Unspecified error (replication hasn't finished, etc.) JCR_Member, // Already a member JCR_NeedPassword, // Password protected JCR_WrongPassword, // Incorrect password specified in join request JCR_Banned, // Player is banned from this channel JCR_Full, // Channel is full JCR_NotAllowed, // Improper join (opposite teams, etc.) JCR_Success // Successful join }; var GameReplicationInfo GRI; var VoiceChatReplicationInfo VoiceChatManager; // Cascading channels - any communication sent to parent channel will also be sent to child channels var VoiceChatRoom Parent; var array<VoiceChatRoom> Children; var string Password; // Password for this chatroom - ignored if public // Channel index ensures that the server and client always reference the same chatroom // If this is a player channel, it will be the PlayerReplication.PlayerID + number of public channels var int ChannelIndex; var bool bLocal; // - not yet implemented var private int TeamIndex; // ===================================================================================================================== // ===================================================================================================================== // Query Functions // ===================================================================================================================== // ===================================================================================================================== simulated function array<PlayerReplicationInfo> GetMembers(); simulated function int GetMaxChatters() { return VoiceChatManager.MaxChatters; } simulated function int GetMask() { return 0; } simulated function string GetPassword() { return ""; } simulated function bool ValidMask() { return GetMask() > 0; } simulated function string GetTitle() { return ""; } simulated function int GetTeam() { return TeamIndex; } simulated function bool IsPublicChannel() { return true; } simulated function bool IsTeamChannel() { return false; } simulated function bool IsPrivateChannel() { return false; } simulated function bool CanJoinChannel(PlayerReplicationInfo PRI) { return true; } simulated function bool IsFull() { return false; } simulated event bool IsMember(PlayerReplicationInfo PRI, optional bool bNoCascade) { local int i; if ( bNoCascade ) return false; for (i = 0; i < Children.Length; i++) { if ( Children[i] != None && Children[i].IsMember(PRI) ) return true; } return false; } // ===================================================================================================================== // ===================================================================================================================== // Joins / Leaves // ===================================================================================================================== // ===================================================================================================================== // Does not actually add the player to this channel - handles authentication & access control function EJoinChatResult JoinChannel(PlayerReplicationInfo NewPRI, string InPassword) { return JCR_Success; } function bool LeaveChannel(PlayerReplicationInfo LeavingPRI) { return true; } // Actually adds the PlayerReplicationInfo to this channel's virtual member list function AddMember(PlayerReplicationInfo PRI); function RemoveMember(PlayerReplicationInfo PRI); // ===================================================================================================================== // ===================================================================================================================== // Utility Functions // ===================================================================================================================== // ===================================================================================================================== simulated function SetTeam( int NewTeam ) { TeamIndex = NewTeam; } simulated function SetMemberMask( int NewMask ); simulated function SetChannelPassword( string InPassword ) { Password = InPassword; } // Registers a cascaded channel simulated function bool AddChild(VoiceChatRoom NewChild) { return true; } simulated function bool RemoveChild(VoiceChatRoom Child) { return false; } // Called from VoiceReplicationInfo when a player changes team simulated function bool NotifyTeamChange(PlayerReplicationInfo PRI, int NewTeamIndex) { return false; } defaultproperties { ChannelIndex=-1 TeamIndex=255 } |
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