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Fire.WetTexture


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//=============================================================================
// WetTexture: Water amplitude used as displacement.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WetTexture extends WaterTexture
    native
    noexport;

var(WaterPaint)             texture     SourceTexture;
var              transient  texture     OldSourceTex;
var transient pointer LocalSourceBitmap;

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:36.000 - Creation time: Mo 16.4.2007 11:20:57.546 - Created with UnCodeX