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class ActionMessage_DM extends ActionMessage; defaultproperties { Messages(0)="Deathmatch" Messages(1)="Press fire to spawn" Messages(2)="Weapons have two firing modes" Messages(3)="Regular and alternate fire" Messages(4)="Assault Rifle" Messages(5)="Fires bullets and grenades" Messages(6)="Shield Gun" Messages(7)="Melee attack" Messages(8)="Protective Shield" Messages(9)="Explore to find other weapons" Messages(10)="Flak Cannon" Messages(11)="Bio-Rifle" Messages(12)="Minigun" Messages(13)="Movement" Messages(14)="WASD = Default movement keys" Messages(15)="Double tap a key to dodge" Messages(16)="Jumping" Messages(17)="Double jump" Messages(18)="Powerups" Messages(19)="Health vials" Messages(20)="Health pack" Messages(21)="Big Keg O' Health" Messages(22)="Armor" Messages(23)="Shield Pack" Messages(24)="Super Shield Pack" Messages(25)="Adrenaline" Messages(26)="Adrenaline can be used for combos" Messages(27)="Damage Amplifier" Messages(28)="Reach the frag limit first!" Messages(29)="Suicides count against you" Messages(30)="Good luck!" } |
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