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Gameplay.Drowned


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class Drowned extends DamageType
    abstract;

static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
    return Default.PawnDamageEffect;
}

defaultproperties
{
     DeathString="%o forgot to come up for air."
     FemaleSuicide="%o forgot to come up for air."
     MaleSuicide="%o forgot to come up for air."
     bArmorStops=Falsch
     bLocationalHit=Falsch
     bCausesBlood=Falsch
     FlashFog=(X=312.500000,Y=468.750000,Z=468.750000)
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:46.453 - Created with UnCodeX