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class Drowned extends DamageType abstract; static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail ) { return Default.PawnDamageEffect; } defaultproperties { DeathString="%o forgot to come up for air." FemaleSuicide="%o forgot to come up for air." MaleSuicide="%o forgot to come up for air." bArmorStops=Falsch bLocationalHit=Falsch bCausesBlood=Falsch FlashFog=(X=312.500000,Y=468.750000,Z=468.750000) } |
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