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Gameplay.EFFECT_None


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//=============================================================================
// EFFECT_None: Plain room effect.
//=============================================================================

class EFFECT_None extends I3DL2Listener
    editinlinenew;

defaultproperties
{
     EnvironmentSize=1.000000
     EnvironmentDiffusion=0.000000
     Room=-10000
     RoomHF=-10000
     DecayTime=0.100000
     Reflections=-10000
     ReflectionsDelay=0.000000
     Reverb=-10000
     ReverbDelay=0.000000
     bDecayTimeScale=Falsch
     bReflectionsScale=Falsch
     bReflectionsDelayScale=Falsch
     bReverbScale=Falsch
     bReverbDelayScale=Falsch
     bDecayHFLimit=Falsch
}

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Class file time: Fr 30.3.2007 08:43:38.000 - Creation time: Mo 16.4.2007 11:20:46.812 - Created with UnCodeX