Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 |
//----------------------------------------------------------- // //----------------------------------------------------------- class UT2K4Demo2AVI extends LockedFloatingWindow; var automated GUILabel lb_SavePos; var automated moEditBox eb_Filename; var automated moComboBox co_Resolution; var automated moSlider so_Quality; var string demoname; function InitComponent(GUIController Controller, GUIComponent Owner) { super.InitComponent(Controller, Owner); sb_Main.bFillClient=true; sb_Main.TopPadding=0.05; sb_Main.SetPosition(0.033750,0.100000,0.650859,0.344726); sb_Main.ManageComponent(eb_Filename); sb_Main.Managecomponent(co_Resolution); sb_Main.ManageComponent(so_Quality); co_Resolution.AddItem("160x120"); co_Resolution.AddItem("320x240"); co_Resolution.AddItem("640x480"); co_Resolution.AddItem("800x600"); co_Resolution.AddItem("1280x720"); co_Resolution.SetIndex(1); so_Quality.SetValue(1); b_Ok.OnCLick=okClick; } event HandleParameters(string Param1, string Param2) { local string s; local int p; DemoName=Param1; p = instr(Caps(Param1),".DEMO4"); if (p>=0) s = left(Param1,p); else s = Param1; s = s$".AVI"; eb_Filename.SetText(s); } function bool OkClick(GUIComponent Sender) { local string s; local int p; local int x,y; s = Caps(co_Resolution.GetText()); p = instr(s,"X"); x=320; y=240; if (p>=0) { x = int(Left(s,p)); y = int(right(s,len(s)-p-1)); } PlayerOwner().ConsoleCommand("demodump DEMO="$DemoName@"FILENAME="$eb_Filename.GetText()@"QUALITY="$so_Quality.GetValue()@"FPS=30 Width="$X@"Height="$Y); return true; } defaultproperties { Begin Object Class=GUILabel Name=lbSavePos Caption="AVI's saved to ..\UserMovies" TextAlign=TXTA_Center StyleName="ServerBrowserGrid" WinTop=0.715625 WinLeft=0.117857 WinWidth=0.764286 WinHeight=0.061864 bBoundToParent=Wahr bScaleToParent=Wahr End Object lb_SavePos=GUILabel'GUI2K4.UT2K4Demo2AVI.lbSavePos' Begin Object Class=moEditBox Name=ebFilename Caption="Filename: " OnCreateComponent=ebFilename.InternalOnCreateComponent Hint="The name of the AVI file to create" WinTop=0.091667 WinLeft=0.089063 WinWidth=0.895312 WinHeight=0.098438 bBoundToParent=Wahr bScaleToParent=Wahr End Object eb_Filename=moEditBox'GUI2K4.UT2K4Demo2AVI.ebFilename' Begin Object Class=moComboBox Name=coResolution ComponentJustification=TXTA_Left Caption="Resolution" OnCreateComponent=coResolution.InternalOnCreateComponent Hint="The resolution of the final movie." WinTop=0.079339 WinLeft=0.031250 WinHeight=0.060000 TabOrder=0 End Object co_Resolution=moComboBox'GUI2K4.UT2K4Demo2AVI.coResolution' Begin Object Class=moSlider Name=soQuality MaxValue=1.000000 SliderCaptionStyleName="TextLabel" Caption="Quality" OnCreateComponent=soQuality.InternalOnCreateComponent Hint="The quality level of the compression used" WinTop=0.107618 WinLeft=0.345313 WinWidth=0.598438 WinHeight=0.037500 TabOrder=0 bBoundToParent=Wahr bScaleToParent=Wahr End Object so_Quality=moSlider'GUI2K4.UT2K4Demo2AVI.soQuality' WindowName="Output to AVI..." DefaultLeft=0.150000 DefaultTop=0.250000 DefaultWidth=0.700000 DefaultHeight=0.500000 WinTop=0.250000 WinLeft=0.150000 WinWidth=0.700000 WinHeight=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |