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// ==================================================================== // Generic message box. For any dialog box that has nothing but a caption, // message, and OK button. // // Written by Matt Oelfke // (C) 2003, Epic Games // ==================================================================== class UT2K4GenericMessageBox extends MessageWindow; var automated GUIButton b_OK; var automated GUILabel l_Text, l_Text2; function bool InternalOnClick(GUIComponent Sender) { Controller.CloseMenu(false); return true; } function HandleParameters(string Param1, string Param2) { if ( Param1 != "" ) l_Text.Caption = Param1; if ( Param2 != "" ) l_Text2.Caption = Param2; } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { if ( Key == 0x0D && State == 3 ) // Enter return InternalOnClick(b_OK); return false; } defaultproperties { Begin Object Class=GUIButton Name=OkButton Caption="OK" WinTop=0.549479 WinLeft=0.400000 WinWidth=0.200000 OnClick=UT2K4GenericMessageBox.InternalOnClick OnKeyEvent=OkButton.InternalOnKeyEvent End Object b_OK=GUIButton'GUI2K4.UT2K4GenericMessageBox.OkButton' Begin Object Class=GUILabel Name=DialogText Caption="WARNING" TextAlign=TXTA_Center VertAlign=TXTA_Center FontScale=FNS_Large StyleName="TextButton" WinTop=0.389843 WinLeft=0.056771 WinWidth=0.884722 WinHeight=0.042149 End Object l_Text=GUILabel'GUI2K4.UT2K4GenericMessageBox.DialogText' Begin Object Class=GUILabel Name=DialogText2 TextAlign=TXTA_Center bMultiLine=Wahr StyleName="TextLabel" WinTop=0.431249 WinLeft=0.043750 WinWidth=0.912500 WinHeight=0.126524 End Object l_Text2=GUILabel'GUI2K4.UT2K4GenericMessageBox.DialogText2' OnKeyEvent=UT2K4GenericMessageBox.InternalOnKeyEvent } |
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