Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 00135 00136 00137 00138 00139 00140 00141 00142 |
//============================================================================== // Created on: 08/11/2003 // Menu that pops up when attempting to connect to a password protected server // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4GetPassword extends UT2K4GetDataMenu; var string RetryURL; var localized string IncorrectPassword; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); // ed_Data.MyEditBox.OnKeyEvent = InternalOnKeyEvent; ed_Data.MyEditBox.bConvertSpaces = true; } function HandleParameters(string URL, string FailCode) { RetryURL = URL; if ( FailCode ~= "WRONGPW" ) l_Text.Caption = IncorrectPassword; } function bool InternalOnClick(GUIComponent Sender) { if ( Sender == b_OK ) // Retry RetryPassword(); else if ( Sender == b_Cancel ) // Fail Controller.ReplaceMenu(Controller.GetServerBrowserPage()); return true; } function RetryPassword() { local string EntryString; local ExtendedConsole MyConsole; EntryString = ed_Data.GetText(); MyConsole = ExtendedConsole(PlayerOwner().Player.Console); if ( MyConsole != None && EntryString != "" ) SavePassword(MyConsole, EntryString); PlayerOwner().ClientTravel( Eval( EntryString != "", RetryURL $ "?password=" $ EntryString, RetryURL ), TRAVEL_Absolute,false); Controller.CloseAll(false,True); } function SavePassword( ExtendedConsole InConsole, string InPassword ) { local int i; if ( InConsole != None ) { for (i = 0; i < InConsole.SavedPasswords.Length; i++) { if ( InConsole.SavedPasswords[i].Server == InConsole.LastConnectedServer ) { InConsole.SavedPasswords[i].Password = InPassword; break; } } if ( i == InConsole.SavedPasswords.Length ) { InConsole.SavedPasswords.Length = InConsole.SavedPasswords.Length + 1; InConsole.SavedPasswords[i].Server = InConsole.LastConnectedServer; InConsole.SavedPasswords[i].Password = InPassword; } InConsole.SaveConfig(); } } defaultproperties { IncorrectPassword="Incorrect password specified. Please try again." Begin Object Class=GUIButton Name=GetPassFail Caption="CANCEL" WinTop=0.547122 WinLeft=0.586523 WinWidth=0.147500 WinHeight=0.045000 TabOrder=2 bBoundToParent=Wahr OnClick=UT2K4GetPassword.InternalOnClick OnKeyEvent=GetPassFail.InternalOnKeyEvent End Object b_Cancel=GUIButton'GUI2K4.UT2K4GetPassword.GetPassFail' Begin Object Class=moEditBox Name=GetPassPW CaptionWidth=0.400000 Caption="Server Password" OnCreateComponent=GetPassPW.InternalOnCreateComponent WinTop=0.485366 WinLeft=0.209375 WinWidth=0.562500 TabOrder=0 End Object ed_Data=moEditBox'GUI2K4.UT2K4GetPassword.GetPassPW' Begin Object Class=GUIButton Name=GetPassRetry Caption="SUBMIT" WinTop=0.730455 WinLeft=0.320899 WinWidth=0.147500 WinHeight=0.045000 TabOrder=1 bBoundToParent=Wahr OnClick=UT2K4GetPassword.InternalOnClick OnKeyEvent=GetPassRetry.InternalOnKeyEvent End Object b_OK=GUIButton'GUI2K4.UT2K4GetPassword.GetPassRetry' Begin Object Class=GUILabel Name=GetPassLabel Caption="A password is required to play on this server." TextAlign=TXTA_Center FontScale=FNS_Large StyleName="TextLabel" WinTop=0.302230 WinLeft=0.027930 WinWidth=0.940430 WinHeight=0.054688 bBoundToParent=Wahr End Object l_Text=GUILabel'GUI2K4.UT2K4GetPassword.GetPassLabel' bAllowedAsLast=Wahr OpenSound=Sound'MenuSounds.selectDshort' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |