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//============================================================================== // dialog to prompt for the channel key // // Written by Michiel Hendriks // (c) 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4IRC_ChanKey extends UT2K4GetDataMenu; var localized string EditCaption, EditHint, msgCaption; var string kchan; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); ed_Data.SetText(""); ed_Data.WinWidth=0.500000; ed_Data.WinHeight=0.047305; ed_Data.WinLeft=0.250000; ed_Data.SetCaption(EditCaption); ed_Data.SetHint(EditHint); } function InternalOnCreateComponent( GUIComponent NewComp, GUIComponent Owner ) { if ( moEditBox(NewComp) != None ) { moEditBox(NewComp).LabelJustification=TXTA_Right; moEditBox(NewComp).CaptionWidth=0.55; moEditBox(NewComp).ComponentWidth=-1; } } /** A = the channel */ function HandleParameters( string A, string B ) { kchan = A; l_Text.Caption = repl(msgCaption, "%chan%", A); } function string GetDataString() { return kchan@ed_Data.GetText(); } defaultproperties { EditCaption="Channel key: " EditHint="Enter the channel key" msgCaption="%chan% is protected with a key." OnCreateComponent=UT2K4IRC_ChanKey.InternalOnCreateComponent } |
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