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// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class UT2K4Settings_Footer extends ButtonFooter; var automated GUIButton b_Back, b_Defaults; var UT2K4SettingsPage SettingsPage; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController,MyOwner); SettingsPage = UT2K4SettingsPage(MyOwner); } function bool InternalOnClick(GUIComponent Sender) { if (Sender==b_Back) SettingsPage.BackButtonClicked(); else if (Sender==b_Defaults) SettingsPage.DefaultsButtonClicked(); return true; } defaultproperties { Begin Object Class=GUIButton Name=BackB Caption="BACK" StyleName="FooterButton" Hint="Return to the previous menu" WinTop=0.085678 WinHeight=0.036482 RenderWeight=2.000000 TabOrder=1 bBoundToParent=Wahr OnClick=UT2K4Settings_Footer.InternalOnClick OnKeyEvent=BackB.InternalOnKeyEvent End Object b_Back=GUIButton'GUI2K4.UT2K4Settings_Footer.BackB' Begin Object Class=GUIButton Name=DefaultB Caption="DEFAULTS" StyleName="FooterButton" Hint="Reset all settings on this page to their default values" WinTop=0.085678 WinLeft=0.885352 WinWidth=0.114648 WinHeight=0.036482 RenderWeight=2.000000 TabOrder=0 bBoundToParent=Wahr OnClick=UT2K4Settings_Footer.InternalOnClick OnKeyEvent=DefaultB.InternalOnKeyEvent End Object b_Defaults=GUIButton'GUI2K4.UT2K4Settings_Footer.DefaultB' } |
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