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//============================================================================== // Created on: 12/11/2003 // Description // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_RulesBase extends UT2K4GameTabBase; var automated GUITabControl c_Rules; //var automated PlayInfoListBox lb_Summary; //var PlayInfoList li_Summary; var config array<float> HeaderColumnPerc; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); Assert(p_Anchor != None && p_Anchor.RuleInfo != None); } event Opened(GUIComponent Sender) { //log(Self@"Opened"); Refresh(); Super.Opened(Sender); } // Playinfo has been refreshed - update tabs and controls function Refresh() { local int i, j; Super.Refresh(); // Update the summary list when the new settings // li_Summary.GamePI = p_Anchor.RuleInfo; // li_Summary.Refresh(); // First, find out if we need to remove any tabs // This is likely to be the case if we have mutators have been removed which were adding new groups to playinfo for (i = 0; i < c_Rules.TabStack.Length; i++) { j = FindGroupIndex(c_Rules.TabStack[i].Caption); if (j < 0) c_Rules.RemoveTab(,c_Rules.TabStack[i--]); } // Then, go through and tag all panels to refresh themselves the next time they are shown for (i = 0; i < c_Rules.TabStack.Length; i++) if (InstantActionRulesPanel(c_Rules.TabStack[i].MyPanel) != None) { InstantActionRulesPanel(c_Rules.TabStack[i].MyPanel).GamePI = p_Anchor.RuleInfo; InstantActionRulesPanel(c_Rules.TabStack[i].MyPanel).bRefresh = True; } // Next, find out if we need to add any tabs for (i = 0; i < p_Anchor.RuleInfo.Groups.Length; i++) { j = c_Rules.TabIndex(p_Anchor.RuleInfo.Groups[i]); if (j < 0) c_Rules.AddTab(p_Anchor.RuleInfo.Groups[i], "GUI2K4.InstantActionRulesPanel",,p_Anchor.RuleInfo.Groups[i]@"Settings"); } // Finally, go through and tag all panels to update themselves with the fresh // information from PlayInfo for (i = 0; i < c_Rules.TabStack.Length; i++) if (InstantActionRulesPanel(c_Rules.TabStack[i].MyPanel) != None) InstantActionRulesPanel(c_Rules.TabStack[i].MyPanel).bUpdate = True; } function InternalOnCreateComponent(GUIComponent NewComp, GUIComponent Sender) { if (Sender == c_Rules) { if (InstantActionRulesPanel(NewComp) != None) { InstantActionRulesPanel(NewComp).tp_Anchor = Self; InstantActionRulesPanel(NewComp).GamePI = p_Anchor.RuleInfo; } } // else if (Sender == lb_Summary) // { // li_Summary = PlayInfoList(NewComp); // lb_Summary.InternalOnCreateComponent(NewComp, Sender); // } } function int FindGroupIndex(string Group) { local int i; Assert(p_Anchor != None && p_Anchor.RuleInfo != None); for (i = 0; i < p_Anchor.RuleInfo.Groups.Length; i++) if (p_Anchor.RuleInfo.Groups[i] ~= Group) return i; return -1; } /* function string InternalOnSaveINI(GUIComponent Sender) { HeaderColumnPerc = lb_Summary.HeaderColumnPerc; SaveConfig(); return ""; } */ defaultproperties { Begin Object Class=GUITabControl Name=RuleTabControl bFillSpace=Wahr bDockPanels=Wahr bDrawTabAbove=Falsch TabHeight=0.040000 BackgroundStyleName="TabBackground" OnCreateComponent=UT2K4Tab_RulesBase.InternalOnCreateComponent WinHeight=1.000000 TabOrder=0 bBoundToParent=Wahr bScaleToParent=Wahr OnActivate=RuleTabControl.InternalOnActivate End Object c_Rules=GUITabControl'GUI2K4.UT2K4Tab_RulesBase.RuleTabControl' HeaderColumnPerc(0)=0.750000 HeaderColumnPerc(1)=0.250000 } |
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