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// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class UT2K4VideoChangeOK extends UT2K4GenericMessageBox; var() noexport enum EVideoChangeType { VCT_Resolution, VCT_FullScreen, VCT_Device } ChangeType; var() noexport transient int Count; var() noexport transient string RevertString; var() localized string RestoreText, SecondText, SecondsText; var() string OverrideResNotice; var automated GUIButton b_Cancel; function InitComponent(GUIController InController, GUIComponent InOwner) { Super.InitComponent(InController, InOwner); OverrideResNotice = Localize( "UT2DeferChangeRes", "DialogText.Caption", "XInterface" ) $ "|" $ Localize( "UT2DeferChangeRes", "DialogText2.Caption", "XInterface" ); } function Execute(string DesiredRes) { if ( DesiredRes == "" ) { KillTimer(); if ( Controller.ActivePage == Self ) Controller.CloseMenu(); return; } if ( InStr(DesiredRes, "x16") != -1 || InStr(DesiredRes, "x32") != -1 ) { ChangeType = VCT_Resolution; ChangeResolution(DesiredRes); } else if ( DesiredRes ~= "togglefullscreen" ) { ChangeType = VCT_FullScreen; ToggleFullScreen(); } else { ChangeType = VCT_Device; SetDevice(DesiredRes); } } function ToggleFullScreen() { RevertString = "togglefullscreen"; PlayerOwner().ConsoleCommand(RevertString); StartTimer(); } function ChangeResolution( string DesiredRes ) { local int i; local string CurrentRes, NewX, NewY, NewDepth, NewScreen; local bool lowres; // Create the string we'll use to revert settings if change is undesireable CurrentRes = Controller.GetCurrentRes(); lowres = bool(PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice Use16bit")); RevertString = "setres" @ CurrentRes; if (lowres) RevertString $= "x16"; else RevertString $= "x32"; if(bool(PlayerOwner().ConsoleCommand("ISFULLSCREEN"))) RevertString $= "f"; else RevertString $= "w"; // Apply new resolution and wait for acceptance PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice Use16bit"@(InStr(DesiredRes,"x16") != -1)); i = InStr(DesiredRes, "x"); NewX = Left(DesiredRes, i); NewY = Mid( DesiredRes, i + 1 ); i = InStr( NewY, "x" ); if ( i != -1 ) { NewDepth = Mid(NewY, i); NewY = Left(NewY, i); if ( Right(NewDepth,1) ~= "f" || Right(NewDepth,1) ~= "w" ) { NewScreen = Right(NewDepth,1); NewDepth = Left(NewDepth, Len(NewDepth)-1); } } if( int(NewX) < 640 || int(NewY) < 480 ) { KillTimer(); PlayerOwner().ConsoleCommand("TEMPSETRES 640x480" $ NewDepth $ NewScreen); if ( Controller.OpenMenu("GUI2K4.UT2K4GenericMessageBox","",OverrideResNotice) ) Controller.ActivePage.OnClose = DeferChangeOnClose; } else { PlayerOwner().ConsoleCommand( "SETRES" @ DesiredRes ); StartTimer(); } } function SetDevice( string NewRenderDevice ) { RevertString = PlayerOwner().ConsoleCommand("get ini:Engine.Engine.RenderDevice Class"); if ( RevertString ~= NewRenderDevice || !Controller.SetRenderDevice(NewRenderDevice) ) { KillTimer(); if ( Controller.ActivePage == Self ) Controller.CloseMenu(); return; } StartTimer(); } function DeferChangeOnClose(optional Bool bCancelled) { StartTimer(); } function StartTimer() { Count=15; SetTimer(1.0,true); } event Timer() { Count--; l_Text2.Caption = Repl(RestoreText, "%count%", Count); if ( Count == 1 ) l_Text2.Caption = Repl(l_Text2.Caption, "%seconds%", SecondText); else l_Text2.Caption = Repl(l_Text2.Caption, "%seconds%", SecondsText); if ( Count <= 0 ) InternalOnClick(b_Cancel); } function bool InternalOnClick(GUIComponent Sender) { KillTimer(); if (Sender==b_Cancel) { switch (ChangeType) { case VCT_Resolution: PlayerOwner().ConsoleCommand("set ini:Engine.Engine.RenderDevice Use16bit"@(InStr(RevertString,"x16")!=-1)); PlayerOwner().ConsoleCommand(RevertString); break; case VCT_FullScreen: PlayerOwner().ConsoleCommand(RevertString); break; case VCT_Device: Controller.SetRenderDevice(RevertString); break; } } Controller.CloseMenu(Sender == b_Cancel); return true; } defaultproperties { RestoreText="(Original settings will be restored in %count% %seconds%)" SecondText="second" SecondsText="seconds" Begin Object Class=GUIButton Name=bCancel Caption="Restore Settings" WinTop=0.558334 WinLeft=0.650000 WinWidth=0.200000 bBoundToParent=Wahr OnClick=UT2K4VideoChangeOK.InternalOnClick OnKeyEvent=bCancel.InternalOnKeyEvent End Object b_Cancel=GUIButton'GUI2K4.UT2K4VideoChangeOK.bCancel' Begin Object Class=GUIButton Name=bOk Caption="Keep Settings" WinTop=0.558334 WinLeft=0.175000 WinWidth=0.200000 bBoundToParent=Wahr OnClick=UT2K4VideoChangeOK.InternalOnClick OnKeyEvent=bOk.InternalOnKeyEvent End Object b_OK=GUIButton'GUI2K4.UT2K4VideoChangeOK.bOk' Begin Object Class=GUILabel Name=lbText Caption="Accept these settings?" TextAlign=TXTA_Center FontScale=FNS_Large StyleName="TextLabel" WinTop=0.390000 WinHeight=0.068750 End Object l_Text=GUILabel'GUI2K4.UT2K4VideoChangeOK.lbText' Begin Object Class=GUILabel Name=lbText2 Caption="(Original settings will be restored in 15 seconds)" TextAlign=TXTA_Center StyleName="TextButton" WinTop=0.460000 WinHeight=0.045000 End Object l_Text2=GUILabel'GUI2K4.UT2K4VideoChangeOK.lbText2' InactiveFadeColor=(B=128,G=128,R=128) } |
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