Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
class ActionMessage_ONS extends ActionMessage; defaultproperties { Messages(0)="Welcome to Onslaught Training." Messages(1)="There are many types of vehicles." Messages(2)="The 'USE' key gets in or out of vehicles." Messages(3)="Some vehicles can hold passengers." Messages(4)="Each team in Onslaught has a PowerCore." Messages(5)="PowerCores are connected to each other through PowerNodes." Messages(6)="You can see the network of PowerNodes in the overhead map." Messages(7)="The objective is to destroy the other team's PowerCore." Messages(8)="You may only attack Nodes and Cores which are linked to a Node or Core you already control." Messages(9)="To take a PowerNode, destroy it if it is controlled by the enemy." Messages(10)="Touch a neutral PowerAccessPoint to create a friendly PowerNode." Messages(11)="Vehicles appear near friendly Nodes and your Core." Messages(12)="Until moved, vehicles are locked against the enemy team." Messages(13)="The Link Gun can heal vehicles and Nodes." Messages(14)="Damaged PowerCores can NOT be healed." Messages(15)="Build a network of Nodes to gain access to the enemy Core," Messages(16)="then destroy it." Messages(17)="This concludes the Onslaught Tutorial. Good luck." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |