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class MutLightweightVehicles extends Mutator; var config float VehicleMomentumMult; var localized string DisplayText, DescText; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if (Vehicle(Other) != None) Vehicle(Other).MomentumMult *= VehicleMomentumMult; return true; } static function FillPlayInfo(PlayInfo PlayInfo) { Super.FillPlayInfo(PlayInfo); PlayInfo.AddSetting(default.RulesGroup, "VehicleMomentumMult", default.DisplayText, 0, 1, "Text", "4;2:10"); } static event string GetDescriptionText(string PropName) { if (PropName == "VehicleMomentumMult") return default.DescText; return Super.GetDescriptionText(PropName); } defaultproperties { VehicleMomentumMult=3.000000 DisplayText="Momentum Multiplier" DescText="Vehicles get this many times as much momentum from damage" FriendlyName="Lightweight Vehicles" Description="Vehicles fly farther when you hit them." } |
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