Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Onslaught.MutLightweightVehicles


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
class MutLightweightVehicles extends Mutator;

var config float VehicleMomentumMult;
var localized string DisplayText, DescText;

function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
    if (Vehicle(Other) != None)
        Vehicle(Other).MomentumMult *= VehicleMomentumMult;

    return true;
}

static function FillPlayInfo(PlayInfo PlayInfo)
{
    Super.FillPlayInfo(PlayInfo);

    PlayInfo.AddSetting(default.RulesGroup, "VehicleMomentumMult", default.DisplayText, 0, 1, "Text", "4;2:10");
}

static event string GetDescriptionText(string PropName)
{
    if (PropName == "VehicleMomentumMult")
        return default.DescText;

    return Super.GetDescriptionText(PropName);
}

defaultproperties
{
     VehicleMomentumMult=3.000000
     DisplayText="Momentum Multiplier"
     DescText="Vehicles get this many times as much momentum from damage"
     FriendlyName="Lightweight Vehicles"
     Description="Vehicles fly farther when you hit them."
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:50.328 - Created with UnCodeX