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class ONSGrenadeBeaconRed extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter4 UseColorScale=Wahr FadeIn=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000) FadeInEndTime=0.250000 CoordinateSystem=PTCS_Relative MaxParticles=2 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=7.000000,Max=7.000000)) InitialParticlesPerSecond=4.000000 Texture=Texture'AW-2004Particles.Energy.AirBlast' LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.300000,Max=0.300000) End Object Emitters(0)=SpriteEmitter'Onslaught.ONSGrenadeBeaconRed.SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 UseColorScale=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr AutomaticInitialSpawning=Falsch ColorScale(1)=(RelativeTime=0.750000,Color=(R=255)) ColorScale(2)=(RelativeTime=1.000000) Opacity=0.250000 CoordinateSystem=PTCS_Relative MaxParticles=1 StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=17.000000,Max=17.000000)) InitialParticlesPerSecond=4.000000 Texture=Texture'AW-2004Particles.Energy.EclipseCircle' LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.500000,Max=0.500000) End Object Emitters(1)=SpriteEmitter'Onslaught.ONSGrenadeBeaconRed.SpriteEmitter5' Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.VMGrenade' UseMeshBlendMode=Falsch UseParticleColor=Wahr UseColorScale=Wahr RespawnDeadParticles=Falsch UseSizeScale=Wahr UseRegularSizeScale=Falsch AutomaticInitialSpawning=Falsch ColorScale(1)=(RelativeTime=0.500000,Color=(R=255)) ColorScale(2)=(RelativeTime=1.000000) CoordinateSystem=PTCS_Relative MaxParticles=1 SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.250000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.075000,Max=0.075000),Y=(Min=0.075000,Max=0.075000),Z=(Min=0.075000,Max=0.075000)) Sounds(0)=(Sound=Sound'AssaultSounds.HumanShip.TargetCycle01',Radius=(Min=24.000000,Max=24.000000),Pitch=(Min=0.450000,Max=0.525000),Volume=(Min=1.000000,Max=1.000000),Probability=(Min=1.000000,Max=1.000000)) SpawningSound=PTSC_LinearLocal SpawningSoundProbability=(Min=1.000000,Max=1.000000) InitialParticlesPerSecond=5000.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=0.500000,Max=0.500000) End Object Emitters(2)=MeshEmitter'Onslaught.ONSGrenadeBeaconRed.MeshEmitter2' TimeTillResetRange=(Min=5.000000,Max=5.000000) AutoReset=Wahr CullDistance=5000.000000 bNoDelete=Falsch } |
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