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Onslaught.ONSHeadlightCorona


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class ONSHeadlightCorona extends Light
    native;

simulated function ChangeTeamTint(byte T)
{
    if(T == 0)
    {
        LightHue = 255;
        LightSaturation=240;
    }
    else
    {
        LightHue = 128;
        LightSaturation=175;
    }
}

defaultproperties
{
     CoronaRotation=10.000000
     LightType=LT_None
     LightHue=255
     LightSaturation=175
     LightBrightness=0.000000
     LightRadius=100.000000
     LightPeriod=0
     LightCone=0
     DrawType=DT_None
     bCorona=Wahr
     bDirectionalCorona=Wahr
     bStatic=Falsch
     bHidden=Falsch
     bNoDelete=Falsch
     bDetailAttachment=Wahr
     bNetInitialRotation=Wahr
     RemoteRole=ROLE_None
     DrawScale=0.400000
     bUnlit=Wahr
     bMovable=Wahr
     bHardAttach=Wahr
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:50.968 - Created with UnCodeX