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Onslaught.ONSNodeHealEffect


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSNodeHealEffect extends Emitter;

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Y=(Min=0.800000,Max=0.800000),Z=(Min=0.000000,Max=0.000000))
         Opacity=0.200000
         CoordinateSystem=PTCS_Relative
         MaxParticles=4
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         Texture=Texture'AW-2004Particles.Energy.AirBlast'
         LifetimeRange=(Min=0.300000,Max=0.300000)
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSNodeHealEffect.SpriteEmitter4'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseRevolution=Wahr
         UniformSize=Wahr
         ColorMultiplierRange=(Y=(Min=0.800000,Max=0.800000),Z=(Min=0.000000,Max=0.000000))
         Opacity=0.250000
         CoordinateSystem=PTCS_Relative
         MaxParticles=40
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=100.000000,Max=100.000000)
         StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=100.000000,Max=100.000000))
         RevolutionsPerSecondRange=(X=(Min=-0.200000,Max=0.200000),Y=(Min=-0.200000,Max=0.200000),Z=(Min=-0.200000,Max=0.200000))
         SpinsPerSecondRange=(X=(Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=1.000000,Max=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSNodeHealEffect.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter6
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         UseRandomSubdivision=Wahr
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Y=(Min=0.800000,Max=0.800000),Z=(Min=0.300000,Max=0.300000))
         Opacity=0.500000
         MaxParticles=6
         AutoResetTimeRange=(Min=0.500000,Max=0.500000)
         SpinsPerSecondRange=(X=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=3.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=30.000000,Max=50.000000))
         Texture=Texture'AW-2004Particles.Energy.ElecPanels'
         TextureUSubdivisions=2
         TextureVSubdivisions=2
         LifetimeRange=(Min=0.300000,Max=0.300000)
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSNodeHealEffect.SpriteEmitter6'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter9
         SpinParticles=Wahr
         UniformSize=Wahr
         ColorMultiplierRange=(Y=(Min=0.800000,Max=0.800000),Z=(Min=0.200000,Max=0.200000))
         MaxParticles=2
         StartSpinRange=(X=(Max=1.000000))
         Texture=Texture'EpicParticles.Flares.FlickerFlare'
         LifetimeRange=(Min=0.100000,Max=0.100000)
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSNodeHealEffect.SpriteEmitter9'

     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'AW-2004Particles.Shapes.NodeHealRing'
         UseParticleColor=Wahr
         ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         Opacity=0.500000
         MaxParticles=1
         StartLocationRange=(Z=(Min=-398.000000,Max=-398.000000))
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(4)=MeshEmitter'Onslaught.ONSNodeHealEffect.MeshEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter10
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         ColorMultiplierRange=(Y=(Min=0.800000,Max=0.800000),Z=(Min=0.200000,Max=0.200000))
         Opacity=0.500000
         MaxParticles=4
         StartLocationRange=(Z=(Min=-378.000000,Max=-378.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
         Texture=Texture'AW-2004Particles.Energy.AirBlast'
         LifetimeRange=(Min=0.400000,Max=0.400000)
     End Object
     Emitters(5)=SpriteEmitter'Onslaught.ONSNodeHealEffect.SpriteEmitter10'

     bNoDelete=Falsch
     RemoteRole=ROLE_DumbProxy
     AmbientGlow=254
}

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Class file time: Fr 30.3.2007 08:43:54.000 - Creation time: Mo 16.4.2007 11:20:51.203 - Created with UnCodeX