Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//----------------------------------------------------------- // //----------------------------------------------------------- class ONSPCTeleportTrigger extends Triggers; function UsedBy(Pawn user) { if (Owner != None) Owner.UsedBy(user); } function Touch(Actor Other) { local Pawn P; //hack so bots realize they're close enough for node teleporting P = Pawn(Other); if (P != None && AIController(P.Controller) != None && P.Controller.RouteGoal == Owner) P.Controller.MoveTimer = -1; } defaultproperties { bStasis=Wahr CollisionRadius=230.000000 CollisionHeight=200.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |