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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSRVBuildEffectRed extends ONSVehicleBuildEffect; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter3 UseDirectionAs=PTDU_Up UseColorScale=Wahr FadeOut=Wahr FadeIn=Wahr RespawnDeadParticles=Falsch UseRegularSizeScale=Falsch AutomaticInitialSpawning=Falsch ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255)) FadeOutStartTime=0.120000 FadeInEndTime=0.050000 MaxParticles=32 StartLocationRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-80.000000,Max=80.000000)) StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000)) ScaleSizeByVelocityMultiplier=(X=0.100000,Y=0.005000) ScaleSizeByVelocityMax=5000.000000 InitialParticlesPerSecond=60.000000 Texture=Texture'VMParticleTextures.buildEffects.PC_buildStreaks' LifetimeRange=(Min=0.150000,Max=0.150000) InitialDelayRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(Z=(Min=2000.000000,Max=2500.000000)) End Object Emitters(0)=SpriteEmitter'Onslaught.ONSRVBuildEffectRed.SpriteEmitter3' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 UseDirectionAs=PTDU_Normal UseColorScale=Wahr FadeOut=Wahr FadeIn=Wahr RespawnDeadParticles=Falsch UseSizeScale=Wahr UseRegularSizeScale=Falsch AutomaticInitialSpawning=Falsch ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255)) FadeOutStartTime=0.250000 FadeInEndTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=35 StartLocationOffset=(Z=-50.000000) StartLocationRange=(X=(Min=-10.000000,Max=-10.000000),Z=(Min=-50.000000,Max=-50.000000)) UseRotationFrom=PTRS_Actor SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.750000) StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=180.000000,Max=180.000000)) InitialParticlesPerSecond=15.000000 Texture=Texture'VMParticleTextures.buildEffects.PC_buildBorderNew' LifetimeRange=(Min=0.300000,Max=0.300000) StartVelocityRange=(Z=(Min=500.000000,Max=500.000000)) End Object Emitters(1)=SpriteEmitter'Onslaught.ONSRVBuildEffectRed.SpriteEmitter4' Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'VMStructures.CoreGroup.CoreShieldSM' RenderTwoSided=Wahr UseParticleColor=Wahr UseColorScale=Wahr FadeOut=Wahr FadeIn=Wahr RespawnDeadParticles=Falsch SpinParticles=Wahr AutomaticInitialSpawning=Falsch ColorScale(0)=(Color=(R=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(R=255)) FadeOutStartTime=0.500000 FadeInEndTime=0.100000 CoordinateSystem=PTCS_Relative MaxParticles=3 StartLocationOffset=(Z=-40.000000) StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000)) UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=0.357000,Max=0.783000)) StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000)) InitialParticlesPerSecond=60.000000 LifetimeRange=(Min=1.000000,Max=1.000000) InitialDelayRange=(Min=2.000000,Max=2.000000) End Object Emitters(2)=MeshEmitter'Onslaught.ONSRVBuildEffectRed.MeshEmitter0' } |
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