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class ONSAutoBomberDeathFlames extends Emitter; #exec OBJ LOAD FILE=AW-2004Explosions.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=Wahr FadeIn=Wahr ResetAfterChange=Wahr AutoReset=Wahr SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr UseRandomSubdivision=Wahr FadeOutStartTime=2.700000 FadeInEndTime=2.700000 MaxParticles=25 SizeScale(0)=(RelativeTime=3.000000,RelativeSize=8.000000) StartSizeRange=(X=(Min=250.000000,Max=250.000000)) DrawStyle=PTDS_AlphaBlend Texture=Texture'VMParticleTextures.VehicleExplosions.smokeCloudTEX' TextureUSubdivisions=4 TextureVSubdivisions=4 StartVelocityRange=(Z=(Min=250.000000,Max=250.000000)) End Object Emitters(0)=SpriteEmitter'OnslaughtFull.ONSAutoBomberDeathFlames.SpriteEmitter2' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=Wahr FadeIn=Wahr AutoReset=Wahr SpinParticles=Wahr UseSizeScale=Wahr UseRegularSizeScale=Falsch UniformSize=Wahr BlendBetweenSubdivisions=Wahr UseRandomSubdivision=Wahr Acceleration=(Z=150.000000) FadeOutStartTime=1.500000 FadeInEndTime=0.500000 MaxParticles=30 SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=8.000000) StartSizeRange=(X=(Min=50.000000,Max=75.000000)) Texture=Texture'AW-2004Explosions.Fire.Fireball4' LifetimeRange=(Min=2.000000,Max=2.000000) End Object Emitters(1)=SpriteEmitter'OnslaughtFull.ONSAutoBomberDeathFlames.SpriteEmitter1' bNoDelete=Falsch } |
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