Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

OnslaughtFull.ONSBombDropper


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSBombDropper extends ONSWeapon;

#exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx

//state ProjectileFireMode
//{
//    function SpawnProjectile(class<Projectile> ProjClass)
//    {
//        local Projectile P;
//
//        P = spawn(ProjClass, self, , WeaponFireLocation, WeaponFireRotation);
//
//    	if (P != None)
//    	{
//            P.Velocity = Instigator.Velocity + (vect(0,0,-1000) << Owner.Rotation);
//
//            // Play firing noise
//            PlaySound(FireSoundClass, SLOT_None, FireSoundVolume/255.0,,,, false);
//        }
//    }
//}

defaultproperties
{
     YawStartConstraint=65535.000000
     YawEndConstraint=-65535.000000
     PitchUpLimit=65535
     PitchDownLimit=-65535
     WeaponFireAttachmentBone="PlasmaGunBarrel"
     bAimable=Falsch
     bInheritVelocity=Wahr
     FireInterval=0.400000
     FireSoundClass=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire'
     ProjectileClass=Class'OnslaughtFull.ONSBomberRocketProjectile'
     Mesh=SkeletalMesh'ONSWeapons-A.PlasmaGun'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:44:02.000 - Creation time: Mo 16.4.2007 11:20:50.859 - Created with UnCodeX