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OnslaughtFull.ONSMASCannonBeamEffect


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//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSMASCannonBeamEffect extends Emitter;

var bool bCancel;

replication
{
    reliable if (bNetDirty && Role == ROLE_Authority)
        bCancel;
}

simulated function Cancel()
{
    bCancel = True;
    bTearOff = True;
    SpriteEmitter(Emitters[2]).FadeOut = True;
    SpriteEmitter(Emitters[2]).LifeTimeRange.Min = 0.5;
    SpriteEmitter(Emitters[2]).LifeTimeRange.Max = 0.5;
    SpriteEmitter(Emitters[2]).SizeScale[0].RelativeTime = 3.0;
    SpriteEmitter(Emitters[2]).SizeScale[0].RelativeSize = 0.0;
    Kill();
}

function PostNetRecieve()
{
    if (bCancel)
        Cancel();
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=0.070000
         FadeInEndTime=0.025000
         MaxParticles=80
         StartSpinRange=(X=(Min=0.750000,Max=5.000000))
         StartSizeRange=(X=(Min=650.000000,Max=650.000000))
         InitialParticlesPerSecond=40.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaStar2'
         LifetimeRange=(Min=0.020000,Max=0.020000)
         InitialDelayRange=(Min=1.300000,Max=1.300000)
     End Object
     Emitters(0)=SpriteEmitter'OnslaughtFull.ONSMASCannonBeamEffect.SpriteEmitter3'

     Begin Object Class=BeamEmitter Name=BeamEmitter2
         BeamDistanceRange=(Min=10000.000000,Max=10000.000000)
         DetermineEndPointBy=PTEP_Distance
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         FadeOutStartTime=0.500000
         CoordinateSystem=PTCS_Relative
         MaxParticles=2
         StartLocationOffset=(X=100.000000)
         SizeScale(0)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=50.000000,Max=20.000000))
         InitialParticlesPerSecond=50.000000
         Texture=Texture'VMParticleTextures.LeviathanParticleEffects.LEVmainPartBeam'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-100.000000,Max=-100.000000))
     End Object
     Emitters(1)=BeamEmitter'OnslaughtFull.ONSMASCannonBeamEffect.BeamEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         FadeOut=Wahr
         FadeIn=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=3.100000
         MaxParticles=1
         SizeScale(0)=(RelativeTime=3.000000,RelativeSize=40.000000)
         InitialParticlesPerSecond=2.000000
         Texture=Texture'VMParticleTextures.LeviathanParticleEffects.LeviathanMGUNFlare'
         LifetimeRange=(Min=3.300000,Max=3.300000)
     End Object
     Emitters(2)=SpriteEmitter'OnslaughtFull.ONSMASCannonBeamEffect.SpriteEmitter4'

     AutoDestroy=Wahr
     LightHue=180
     LightSaturation=255
     LightBrightness=255.000000
     bNoDelete=Falsch
     bNetNotify=Wahr
}

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Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:51.109 - Created with UnCodeX