Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 |
class Behemoth extends Brute; function RangedAttack(Actor A) { if ( bShotAnim ) return; if ( Controller.InLatentExecution(Controller.LATENT_MOVETOWARD) ) { SetAnimAction('WalkFire'); bShotAnim = true; return; } Super.RangedAttack(A); } defaultproperties { ScoringValue=6 bCanStrafe=Wahr Health=260 Skins(0)=Texture'SkaarjPackSkins.Skins.jBrute2' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |