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class EliteKrall extends Krall; event PostBeginPlay() { Super.PostBeginPlay(); MyAmmo.ProjectileClass = class'EliteKrallBolt'; } defaultproperties { ScoringValue=3 Skins(0)=FinalBlend'SkaarjPackSkins.Skins.ekrall' Skins(1)=FinalBlend'SkaarjPackSkins.Skins.ekrall' } |
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