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//============================================================================= // Object to facilitate properties editing //============================================================================= // Animation / Mesh editor object to expose/shuttle only selected editable // parameters from UMeshAnim/ UMesh objects back and forth in the editor. // class AnimEditProps extends Object hidecategories(Object) native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var const pointer WBrowserAnimationPtr; var(Compression) float GlobalCompression; defaultproperties { GlobalCompression=1.000000 } |
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