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class BombTargetMessage extends LocalMessage; var Localized string TargetMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return default.TargetMessage; } defaultproperties { TargetMessage="Incoming Pass" bIsUnique=Wahr bIsConsoleMessage=Falsch bFadeMessage=Wahr Lifetime=1 DrawColor=(B=200,G=200,R=200,A=200) PosY=0.650000 } |
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