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UnrealGame.CinematicPlayer


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// ====================================================================
//  Class:  UnrealGame.CinematicPlayer
//  Parent: UnrealGame.UnrealPlayer
//
//  <Enter a description here>
// ====================================================================

class CinematicPlayer extends UnrealPlayer;

function string FindMenu()
{
    local int i;
    local ScriptedSequence SS;

    if ( Level.Game.CurrentGameProfile != none )
    {
        // SP menu is started natively on disconnect
        return "";
    }

    foreach AllActors(class'ScriptedSequence',SS)
    {
        for (i=0;i<SS.Actions.Length;i++)
        {
            if (ACTION_GotoMenu(SS.Actions[i])!=None)
                return ACTION_GotoMenu(SS.Actions[i]).GetMenuName();
        }
    }

    return class'GameEngine'.default.MainMenuClass;     // Default back to the main menu
}

exec function Fire( optional float F )
{
    ShowMenu();
}

exec function AltFire( optional float F )
{
    ShowMenu();
}

exec function ShowMenu()
{
    GotoMenu(FindMenu());
}

exec function GotoMenu(string MenuName)
{
    if (MenuName != "") Player.GUIController.OpenMenu(MenuName);
    ConsoleCommand( "DISCONNECT" );
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:45.312 - Created with UnCodeX