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UnrealGame.DominationPoint


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class DominationPoint extends GameObjective;

var byte PrimaryTeam;
var   bool bControllable;         // will be 'true' if and when the domination point can be captured
var   TeamInfo ControllingTeam;   // information for team currently controlling this point
var   Pawn ControllingPawn;       // controller who last touched this control point

replication
{
    reliable if( Role==ROLE_Authority )
        ControllingTeam, bControllable; // domletter,domring
}

function bool CheckPrimaryTeam(byte TeamNum)
{
    return (TeamNum == PrimaryTeam);
}

/* TellBotHowToDisable()
tell bot what to do to disable me.
return true if valid/useable instructions were given
*/
function bool TellBotHowToDisable(Bot B)
{
    if ( bControllable || (VSize(B.Pawn.Location - Location) > 400) )
        return B.Squad.FindPathToObjective(B,self);
    if ( B.Enemy != None )
        return false;
    B.WanderOrCamp(true);
    return true;
}

defaultproperties
{
     NetUpdateFrequency=40.000000
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:46.421 - Created with UnCodeX