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// ==================================================================== // Class: UnrealGame.UnrealSecurity // Parent: Engine.Security // // <Enter a description here> // ==================================================================== class UnrealSecurity extends Security; event ServerCallback(int SecType, string Data) // Should be Subclassed { Super.ServerCallback(SecType,Data); } auto state StartUp { function Timer() { // Police the client by checking key packages for modifications // ClientPerform(0,"core",""); // Check the QuickMD5 // ClientPerform(1,"engine.actor.setinitialstate",""); // Check a CodeMD5 // ClientPerform(2,"core.u",""); // Do a full MD5 // ClientPerform(3,"",""); // Get Package List } begin: SetTimer(frand()+1,false); } defaultproperties { } |
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