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UnrealGame.UnrealSecurity


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// ====================================================================
//  Class:  UnrealGame.UnrealSecurity
//  Parent: Engine.Security
//
//  <Enter a description here>
// ====================================================================

class UnrealSecurity extends Security;

event ServerCallback(int SecType, string Data)  // Should be Subclassed
{
    Super.ServerCallback(SecType,Data);
}

auto state StartUp
{
    function Timer()
    {
        // Police the client by checking key packages for modifications

//		ClientPerform(0,"core","");							// Check the QuickMD5
//		ClientPerform(1,"engine.actor.setinitialstate","");	// Check a CodeMD5
//		ClientPerform(2,"core.u","");						// Do a full MD5
//		ClientPerform(3,"","");								// Get Package List
    }


begin:
    SetTimer(frand()+1,false);

}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:55.281 - Created with UnCodeX