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UnrealGame.UseObjective


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class UseObjective extends ProximityObjective;

 // called if this Actor was touching a Pawn who pressed Use
event UsedBy( Pawn User )
{
    if ( IsRelevant(User, true) )
    {
        DisableObjective( User );
    }
}

function Touch(Actor Other)
{
    local Pawn  P;

    P = Pawn(Other);
    if ( P != None && (Bot(P.Controller) != None) )
    {
        UsedBy( P ); // Force bots to Use on Touch()
    }
}

/* TellBotHowToDisable()
tell bot what to do to disable me.
return true if valid/useable instructions were given
*/
function bool TellBotHowToDisable(Bot B)
{
    if ( B.Pawn == None )
        return false;

    if ( !IsRelevant(B.Pawn, true) )
    {
        if ( (Vehicle(B.Pawn) != None) && !B.Squad.NeverBail(B.Pawn)
            && (Vehicle(B.Pawn).Driver != None) && IsRelevant(Vehicle(B.Pawn).Driver, true) )
        {
            if ( VSize(B.Pawn.Location - Location) < 1200 ) 
            {
                Vehicle(B.Pawn).TeamUseTime = Level.TimeSeconds + 6;
                Vehicle(B.Pawn).KDriverLeave(false);
            }
        }   
        else
            return false;
    }
    
    if ( B.Pawn.ReachedDestination(self) )
    {
        UsedBy(B.Pawn);
        return false;
    }
    return Super.TellBotHowToDisable(B);
}

defaultproperties
{
     ObjectiveDescription="Reach Objective and Use it to disable it."
     Objective_Info_Attacker="Use Objective"
     Announcer_DisabledObjective=Sound'AnnouncerAssault.Generic.Objective_accomplished'
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:55.375 - Created with UnCodeX